Basco_Rollers
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 1000000.000000
cameraFov (float): 56.000511
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 254.869598
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2399, 1799]
displayWindow (box2i): [0, 0, 2399, 1799]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
=Channels=
B (float)
C.B (float)
C.G (float)
C.R (float)
CESSENTIAL_Direct.B (float)
CESSENTIAL_Direct.G (float)
CESSENTIAL_Direct.R (float)
CESSENTIAL_Indirect.B (float)
CESSENTIAL_Indirect.G (float)
CESSENTIAL_Indirect.R (float)
CESSENTIAL_Reflect.B (float)
CESSENTIAL_Reflect.G (float)
CESSENTIAL_Reflect.R (float)
CESSENTIAL_Refract.B (float)
CESSENTIAL_Refract.G (float)
CESSENTIAL_Refract.R (float)
CMasking_ID.B (float)
CMasking_ID.G (float)
CMasking_ID.R (float)
CShading_Alpha.B (float)
CShading_Alpha.G (float)
CShading_Alpha.R (float)
Co.B (float)
Co.G (float)
Co.R (float)
Coron.B (float)
Coron.G (float)
Coron.R (float)
Environment.B (float)
Environment.G (float)
Environment.R (float)
G (float)
Grou.B (float)
Grou.G (float)
Grou.R (float)
R (float)

Voice your opinion! This site requires you to login or register to post a comment. No comments have been added yet. Want to start the conversation?